Cannibal Chess

Everyone starts as a pawn. Pieces grow by eating their own side.

Merge table

Move a piece onto one of your own pieces to merge them; the result stands on that square. Red cells are upgrades.

Moves

Rules
  • Both back rows start as pawns, apart from the Kings on e1 and e8. There is no other way to get pieces.
  • Merging: a piece may move onto a square held by one of its own pieces, using its normal capturing move (pawns eat diagonally forward). The two pieces become one, as the merge table shows. Pawn + Pawn becomes a Bishop or a Knight, your choice.
  • Some merges are not upgrades: Pawn + Rook stays a Rook, a Queen that eats or is eaten stays a Queen.
  • The King may eat any of its own pieces and stays a King, so a King boxed in by its own pawns can step out by eating one. Nothing may eat its own King.
  • A merge is a normal move: it can’t leave your King in check, and it can be used to answer a check.
  • A pawn that reaches the far row promotes as usual. If it eats a friend on that row, it promotes first and then merges, so a Queen is always on offer.
  • Only pawns on the second row may move two squares. En passant is standard; it never applies to your own pawns.
  • Castling needs an unmoved King and an unmoved Rook on the corner. A Rook formed on its corner square by eating a piece that never moved counts as unmoved.
  • Checkmate and stalemate are standard. Draws: threefold repetition, the 50-move rule (pawn moves, captures and merges reset it), King against King, and King plus one Bishop or Knight against a lone King.